So, there is a huge number of nodes to explore. Finding the property tree nodesįlightgear uses heavily property tree for nearly everything inside the simulation engine. For example, you can connect a simple switch from a microcontroler and use it to operate a "virtual switch" in Flightgear. It is sufficiently opened to be able to use the input of your choice. The generic protocol is a way to build an interface with your hardware and Flightgear. With it, you can connect nearly everything in input or output for or from Flightgear. Rack Lenghtįlightgear has an interesting feature called generic protocol. 100mm long rack ⇒ 32 teeth for a whole turn.įor a 24 pulses per rotation (ppr).110mm long rack ⇒ 35 teeth for a whole turn.125mm long rack ⇒ 40 teeth for a whole turn.150mm long rack ⇒ 48 teeth for a whole turn.Ailerons: 20 + 20 = 40 discrete positions with keyboard (Left/Right keys).Elevator: 20 + 20 = 40 discrete positions with keyboard (Up/Down keys).Mixture: 20 discrete values with mouse.Throttle: 30 discrete values with keyboard (PgUp).TODO Calculations Keyboard precision in Flightgear If you use an A2 printer, you should have a 1:1 scale paper guide to help you drill holes in the panel. I have also generated a PDF file for printing. If you are a FreeCAD user, you can download my work on this panel. Technical drawing of the front Panel" caption="Technical Drawing with dimensions I tried to use FreeCAD (v0.18 from Debian) to build this technical drawing with dimensions: The most "complicated" part of the yoke and panel is the panel. Some picturesįront Panel Yoke and Panel box Inside View Movement of rudder: middle Movement of rudder: full push Movement of rudder: full pull Rudder mechanism Ailerons mechanism Cabling to the arduino Cabling on the left Cabling on the right What is emulated?Ĭrimp Male Terminal (x100) 70021 16-02-0107Ĭrimp Female Terminal (x100) 70058 16-02-0086 But if you would like to reproduce it, you are free to do so. So, do not think that this yoke is what you need to build to master Flightgear. Furthermore, I have never fled a true aircraft nor have used a flight simulation commercial yoke system. I tried to put the maximum of details.īe careful that this production is far from being more than just a prototype. With time and hard work, I managed to build this yoke and its panel. The idea of adding switches to a panel was really interesting. This year (2019), I decided to improve my electronic skills a bit and one of my project was to try to build a yoke for Flightgear, something really cheap, just a prototype.įinaly I found that it could be interresting to add more controls to the yoke, thanks to VRInsight Flight Master Yokes. I was really decided to buy a yoke some years ago but I forgot to do so because I started a new project. Managing them with a keyboard is nearly impossible. Flightgear offers far more controls and outputs than Flight Simulator 3 or 4. But whenever I tried to use it with my keyboard, it was really difficult to fly any craft with it. Years ago, I discovered Flightgear which is the free software reference in flight simulation. I even really enjoyed one long simulation during the night (from San Francisco to Los Angeles) with a Learjet. I remembered to try to land to Chicago Meigs and to explore San Francisco. I even persuaded my parents to buy me a book about Flight Simulator, just to be able to learn how to use this software. For a geek kid, it was really interesting because it mixed computers and another scientific and enthusiasts domain: how to fly an aircraft! When I was a child (probably in 1990), I discovered the fantastic world of flight simulation with Flight Simulator 3. #dev #electronic #flightgear Introduction
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